New features coming - Scaling and Improved Model Placement/Display


Based on feedback and examining similar apps that exist for Vision Pro, I have a roadmap of where to work next.

The basic functionality is working but model placement can be confusing. In addition, scaling is a highly requested feature that I agree will greatly increase the apps usefullness.  Scaling, howver, introduces more complexity and bugs to deal with, while happily forcing me to fix the model placement issues. As an example, let's say I scale a benchy up to be as big as an actual ship. I can now stand inside of this benchy (I'M ON A BOAT!), but its VERY easy to be inside of the walls when doing this scaling. I need a graceful way to position objects in the real world in such a case!

Once I get that figured out i'll push an updated APK to the site.

Please give any feedback and/or comments on features you want to see next and i'll implement what I can as fast as I can. I basically have until the end of December to work on this a lot, before I'm into a new job. For the moment my roadmap is:

Update 1) Implement Scaling and fix object placement.

This will allow scaling a loaded STL with a slider and will fix issues with how/where objects appear. I will also integrate in a RESET POSITION feature to allow resetting the STL model and UI. I will release an updated SDK once this works. I'm hoping to push this out before Thanksgiving.

Update 2) Once scaling is working I will do a rewrite of the UI using the newest Meta UI Set (https://developers.meta.com/horizon/documentation/unity/unity-isdk-uiset). This should improve interactions with a controllers and hands and should be a BIG improvement to the usability of the app. Once this is complete I will likely start working on an AppLab or Quest Store release and begin charging a modest price. I'm hoping to push this out by mid-December.

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